GAMEMARKETER
For Indie Studios

Publisher-grade marketing intelligence, sized for indie studios

GAMEMARKETER is the marketing intelligence stack indie studios use to ship Steam launches with publisher-grade rigor — market research, revenue forecasts, cohort benchmarks, campaign plans, and reports, grounded in our proprietary Steam database and games-marketing knowledge base. Your team brings the creative judgment; we handle the research and forecasting work a publisher's portfolio team would otherwise do.

170,000+
Steam titles, refreshed daily
2yr+
wishlist, sales & review history
37
genres read as live markets
15
tools across Research, Forecast & Campaign
Understand

Know your market before you commit

Point Research at any Steam game and get the read a publisher’s portfolio team would build over weeks.

Market map · where your game sitsyour niche
You
Distinctiveness
Demand
  • Real competitors, not "same genre"
    Comparable games ranked by measured player crossover — plus who plays them and where else those players go.
  • Positioning & audience in minutes
    Market fit, personas, and channels generated from one Steam URL — the depth of analysis you’d otherwise buy from a consultant.
Project

Forecast before you spend a euro

Model revenue and pacing on tier-aware Steam math and your closest lifecycle peers — not a number invented to fill a slide.

Reach → wishlist → salemodeled
Reach
2.4M
Wishlists
480K
Launch sales
96K
Reviews
4.1K
  • Forecasts, not gut feel
    Wishlist-to-sales scenarios with tiered Steam cut and refund modeling, and a 30-day rank trajectory.
  • Cohort pacing vs your peers
    See how your launch paces against the 20 games most like yours — and what happened to the ones that looked like you.
Execute

Turn the read into a plan you can ship

Milestones, budget, creative and press — one workspace, every recommendation grounded in the data before it.

Launch calendaron the Steam calendar
Announce
Wishlist push
Next Fest
Launch
Post-launch
-12wk-6wkLaunch+6wk
  • A dated plan, not a checklist
    Milestones and budget mapped to the Steam event calendar, with a store & ad-creative audit before money goes out.
  • Creative & press, generated
    Platform-specific ad copy, a hosted media kit, and a PPTX pitch deck — defensible enough for a stakeholder review.

From research to launch, end to end

Built around the way indie devs actually ship games — start free, upgrade when you're ready to plan and execute.

01
Research
Point Research at 3–5 games in your space. Learn what works, what doesn't, and who actually plays them — before you decide on positioning.
02
Forecast
Model revenue under different scenarios. Benchmark your pacing against the cohort. Know roughly what success looks like before you commit budget.
03
Plan & prep
Build your campaign plan in one place: milestones, budget, store-page audit, ad copy drafts, media kit, and pitch deck. Ship with confidence, not panic.
04
Launch & iterate
Automated weekly reports after launch. See what's working, what's not, and get prioritized recommendations for next week.

What the Indie plan includes

$199/mo (€189) — claim up to 3 games, unlock the full marketing toolkit. (Just one title? Solo is $69/mo, €65.)

Claim up to 3 games and unlock Forecast, Campaign & Report
300 credits/month — ~60 full game breakdowns or ~300 Analyst questions
2 seats — work with a co-marketer from one shared credit pool
Monitor unlimited games — wishlists, sales, reviews, sentiment
Research — market fit, audience personas, competitors & channels
Trends — genre benchmarks, white-space gaps & launch calendar
Analyst — ask our games-marketing agent anything, in plain language
Campaign Plan with milestones, budget & timeline
Revenue Forecast with wishlist-to-sales modeling
Store Audit — score & optimize your Steam page
Creative Analyzer with A/B compare
Copy Generator — platform-specific ad copy drafts
Media Kit & Deck Builder with PPTX export
Weekly and monthly email reports for your game
Slack & Discord bot — live Monitor metrics in your workspace

Questions from indie devs

I've never marketed a game before. Where do I even start?

Start free in Monitor — track your own game and 2–3 similar ones and watch wishlists, sales, reviews, price and news in real time. When you're ready to plan, a paid plan unlocks Research (positioning, competitors, audience personas, channel recommendations) plus the full Forecast and Campaign sections — revenue projection, cohort pacing, campaign plan, store audit, ad copy, deck, and press kit. A single-game launch starts on Solo ($69/mo, €65); Indie ($199/mo, €189) covers up to 3 titles.

Does this replace hiring a marketing person?

No — and we're careful not to pretend otherwise. GAMEMARKETER takes the research, forecasting, and reporting hours off your team's plate so those hours flow into strategy, creative direction, and community work — the parts that make a launch land. If your studio already has a marketing lead, they'll get more out of GAMEMARKETER than a stack of spreadsheets; if you're considering bringing one on, this is the data layer they'll want underneath them on day one.

Is the Indie plan worth it?

Depends on what your time is worth. Indie ($199/mo, €189) includes everything you need to plan and execute Steam launches for up to 3 claimed games — market research, revenue forecast, cohort pacing, campaign plans, store + ad-creative audits, copy drafts, media kits, pitch decks, and weekly reports — plus 300 credits a month (roughly 60 full game breakdowns or ~300 Analyst questions). Shipping just one title? Solo is $69/mo (€65) — 1 game, 100 credits. Most indies spend more than that on a single Steam Next Fest trailer. Not ready to commit? A free account gives you unlimited Monitor — wishlists, sales, reviews, price and news alerts on any game, in-app, Slack, or Discord — so you can watch your market and competitors before you upgrade to plan and ship.

What if I'm pre-release and not on Steam yet?

On a paid plan, Research works on any Steam game, not just your own, so you can build a real understanding of your market long before you have a store page — audience personas, competitor landscape, channel mix, review sentiment, and revenue signals for every comp you'd benchmark against. Once your Steam coming-soon page is live, claim your game (Solo for one title, Indie for up to three) to unlock the full Forecast and Campaign sections — revenue projection, cohort pacing, campaign planning, store audit, and creative tools.

Can I get by on the free tier?

For market-watching, yes. Free gives you unlimited Monitor — wishlists, sales, reviews, price and news on any Steam game — plus real-time alerts in-app, Slack, or Discord. Research, Forecast, Campaign and the Analyst are paid (they run on a monthly credit balance), so you'll upgrade when you want to actually analyze and plan a launch — that's where Solo and Indie kick in.

Ready to stop marketing on vibes?

Start free with Monitor — track any Steam game's wishlists, sales, reviews and news, no card required.

GAMEMARKETER.GG is built by Second Stage GmbH. Not associated with Valve or Steam. Steam and the Steam logo are registered trademarks of Valve Corporation.