GAMEMARKETER
For Agencies & Consultants

Your research and reporting layer for every client on your roster

GAMEMARKETER gives agency teams leverage — competitor benchmarks, audience insights, campaign plans, and weekly reports done in minutes. Your team keeps the strategy and client relationships; we take the research and reporting off their plate.

170,000+
titles across every client’s market
20
client games on one Agency plan
5
seats, one shared credit pool
15
tools from research to reporting
Roster

Every client on one platform

Monitor wishlists, sales, reviews and competitors across every game you work on — no per-client tool subscriptions.

Client roster · wishlist momentumthis week
1Client · Cozy sim88K 12%
2Client · Metroidvania54K 6%
3Client · Deckbuilder41K 3%
4Client · Roguelite29K 9%
  • No more spreadsheet sprawl
    One organization, every client’s data — anyone on your side can pick up any account without a handoff.
  • Grounded in real data
    Insights from our Steam database + games-marketing knowledge base and live Steam / IGDB / review / Twitch data — not the open web.
Deliver

Deliverables clients will actually read

Turn one Steam URL into a positioning brief, a campaign plan, and a report you can forward or rebrand.

Deliverables · per clientfrom one URL
Campaign plan
Media kit
Ad copy
Personas
Pitch deck
Weekly report
Store audit
  • Exports that drop into your decks
    CSV, PPTX and hosted media kits — rebrand them, or forward the weekly report straight to a client inbox.
  • Reports on autopilot
    Weekly and monthly reports land every Monday for every claimed client — share, rebrand, or fold into your own deliverables.
Leverage

A games-marketing agent on the bench

Your team asks the questions; the agent does the data work — so senior hours go to strategy and client relationships.

Where senior hours goper engagement
82%

of the research-and-reporting grind is automated — so your senior people spend their hours on strategy, creative direction, and client relationships instead.

  • The same bench, more clients
    The spreadsheet-and-status-report hours come off senior plates so they flow into the work that makes an agency worth hiring.
  • Sharper analysis per engagement
    Grounded answers with the numbers shown — defensible enough to put in front of a client on a call.

From pitch to retainer, end to end

One platform across the full agency workflow — so your team stops juggling tools and context-switching.

01
Pitch
Evaluate new client opportunities with real market data, competitor benchmarks, audience sizing, and revenue forecasts — in minutes, not days.
02
Onboard
Build a positioning brief, audience personas, and a channel plan for every new client from a single Steam URL.
03
Forecast & plan
Revenue projection, cohort pacing, and full campaign plan per client. Audit store pages and ad creatives before money goes out.
04
Execute
Draft platform-specific ad copy, generate media kits and decks, and score creatives before you ship.
05
Report
Automated weekly and monthly reports land in your inbox every Monday — share, rebrand, or fold into your own deliverables.

What the Publisher/Agency plan includes

$399/month (€379) — up to 20 claimed games, 5 seats, 1,000 shared credits.

Claim up to 20 games for your client roster
5 seats on one shared credit pool — built for multi-client handoff
1,000 credits/month — ~200 game breakdowns or ~1,000 Analyst questions
Monitor unlimited games across every client
Research, Trends & Analyst — the full strategy toolkit
Campaign plans, revenue forecasts, store audits per client
Creative Analyzer & Copy Generator for every game
Media Kit & Deck Builder with PPTX export
CSV & PPTX export for stakeholder reporting
Weekly and monthly reports + industry news digest

Questions from agency partners

How does GAMEMARKETER support my team?

As leverage. GAMEMARKETER takes the spreadsheet-and-status-report hours off your senior people's plates so those hours flow into strategy, creative direction, and client relationships — the work that makes an agency worth hiring in the first place. Used well, it's the same bench taking on more clients, with sharper analysis per engagement.

How does the Publisher/Agency tier work for multiple clients?

The Publisher/Agency plan ($399/mo, €379) covers up to 20 games and includes 5 seats with a shared pool of 1,000 credits a month. Each claimed game unlocks the full toolkit — Forecast, Campaign, Report — independently. Your team shares one organization, so anyone on your side can pick up any client's data without a handoff.

Can we white-label or co-brand reports?

Exports (CSV, PPTX, media kits) are designed to drop into your own templates cleanly. We're actively talking to agency partners about deeper white-label options — if that's on your list, reach out.

Where does the data come from?

Everything is built on our proprietary Steam intelligence database — sales estimates, wishlist estimates, revenue projections, and genre benchmarks across 170,000+ titles — combined with our own games-marketing knowledge base distilled from years of agency work on real campaigns. Layered on top of that is live public data from Steam, IGDB, review analysis, and Twitch. This isn't the Steam API wired up to a generic AI — it's a purpose-built games-marketing stack.

Is there a partner program?

Get in touch. We're open to conversations about co-marketing, referrals, or integration — and it's worth knowing that GAMEMARKETER is one of three tools we build at Second Stage for games marketers. TRACKS adds games-native analytics; Readyset builds landing pages purpose-built for game launches. Agency partners often roll all three into their stack.

Ready to see what it looks like on your roster?

Try Research free on any Steam game. Or reach out and we'll walk through the Publisher/Agency plan live.

GAMEMARKETER.GG is built by Second Stage GmbH. Not associated with Valve or Steam. Steam and the Steam logo are registered trademarks of Valve Corporation.